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Book of Origins Here you can find the rules, plot, and other important information that concern the site. |
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Forum_Rules by yomi Mar 18, 2010 23:22:27 GMT -5 |
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Activity Check This is where the monthly activity checks will take place. No posts and you get deleted. |
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Voting. This is where the voting for OTMs will take place. |
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Introduction and Depatures New to the site, or perhaps you need to leave for a while. Drop by here to give us the update. |
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Wazzup by AurionTobi Apr 9, 2010 22:15:58 GMT -5 |
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Advertiseing/Affiliting - 1 Viewing If you want to advertise here because we have advertise on yours or want to Affilite with us do so here |
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Sparkledog Nation: A RP site for all skill levels by immortalwolf Jul 27, 2021 14:19:01 GMT -5 |
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Create Your Character The application needed to create your character for RPs. Canon and Originals are welcomed. Sub-boards: Canons, Original Characters |
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Character Creation Application by Michael Mar 20, 2010 17:01:26 GMT -5 |
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Character Titles Keep track of all your titles in this board. If you want to change your title to something you've been given, then just PM a staff member. |
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Accepted Characters All accepted applications are placed here. |
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Yuan_Ka-Fai by yomi Mar 21, 2010 22:01:11 GMT -5 |
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Character Plot Disscusions If you have a plot for your OC or cannon, you can discuss about it here. |
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Iselia The Village of Oracles Sub-boards: Martel Temple, Iselia Forest, Dirk's House, Iselia Human Ranch |
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Triet Desert Oasis Sub-boards: Triet Ruins/Temple of Fire, Triet Desert |
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Ossa Trail This is the only foot trail from Iselia and Triet to... Anywhere else on Sylvarant. There are no ports in that area either, so any traveler from around there will eventually end up passing through this place. There's an abandoned mine that has an entrance on the Izoold side of the mountains, and a maintenance shaft on the Triet side. Be careful of the monsters here; you could get mauled by a bear~ |
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Izoold The Small Fishing Port |
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Palmacosta The Port City Sub-board: Palmacosta Human Ranch. |
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Hakonesia Peak Similar to Triet and the Ossa Trail, this is the only foot trail from Palmacosta to anywhere else. However, instead of monsters, there's a rather different form of obstacle. A greedy old man lives here, and charges ridiculous amounts of money for passports. There are also guards stationed there that prevent anyone without a passport from going through. It's not quite clear why this is allowed. Even if this is gathering funds for the nearby city of Asgard, surely more money would be gained by reducing the price than actually waiting for someone who is actually capable of paying for it... |
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Millwood The Forgotten City of Destruction |
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Balacruf Mausoleum The Seal of Wind |
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Asgard This city is famed for its caves of murals, and the various ruins around, including one that supposedly has a summon spirit inside of it.... Wouldn't that have to make it the Seal of Wind if it were true? Sub-board: Asgard Human Ranch |
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Luin The City of Water |
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Lake Umacy The serenity of Lake Umacy is almost dreamlike. Nothing disturbs the silence except the calm sound of the gentle breeze making small waves on the water, and the sounds of any wildlife nearby, though even that is subdued, as this place makes everything calm, and no blood, animal, monster, or human, will be spilled here for any reason. This place is truly a sanctuary. |
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Hima The Village of Adventurers |
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Tower of Mana A huge tower near Luin, this place is normally kept under lock and key, so that not even the Chosen herself can get in under normal circumstances. Should you manage to get inside, the first thing you'll find is a huge library of ancient, lost knowledge. |
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Thoda Geyser/Temple of Water People from all over Sylvarant come to see this famous tourist attraction, located on an island near the area of Palmacosta. This geyser erupts with HUGE streams of boiling water. On the other side of the geyser is a cavern, inside which, lies another place of trial for the Chosen of Mana. Deep inside is the Seal of Water... |
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(((Other Areas))) If you come from another area that is not listed above it will replace this board |
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Island Human Ranch The final Desian Human Ranch that is Run by the Self Proclaimed "Most Cunning" Of all the Desian Grand Cardinals Rodyle. |
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Fooji Mountains These huge mountains near Meltokio are actually some of the largest in Tethe'alla. At the peak of the largest of these is a plateau that allows for a magnificent view of everything for miles around. However, even though there is actually a path up this specific mountain, it is infested with monsters, so good luck climbing if you want to see the view. |
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Temple of Earth Home of Gnome |
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Meltokio The Imperial Capital City of Tethe'Alla. Sub-board: Meltokio Sewers |
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The Grand Tethe' Alla Bridge This bridge deserves its name. Absolutely huge, and spanning across the ocean to make land travel between Meltokio and Sybak possible, this is truly incredible. This gigantic structure can be raised to block travel at any time, and it is powered by thousands of Exspheres. This is truly an amazing technological marvel, but... |
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Sybak The University Town |
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Gaorachia Forest The first thing you'll notice is that this forest is... Dark. The thick trees block out virtually all light, making it difficult to make your way through the twisted paths, which are often blocked by ridiculously thick vines. This forest seems dark in another sense as well however. As in, evil. Many bloodthirsty creatures wander through here, ready to tear any travelers apart, and there are even undead around here. A twisted maze of trees, watered by the blood of travelers, this forest is widely considered to be cursed, and indeed, it may be... Sub-board: Mizuho |
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Altessa's House This house, built into the side of a cliff, is home to a dwarf named Altessa. It is rather clear that he's not interested in visitors. After all, he lives in the same area as Ozette, nearly isolated from anywhere else. Fortunately for him, no one from Ozette is interested in visiting him either |
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Temple of Lighting. This place, located on an island in the far northern regions of Tethe'alla, seems to be supercharged with electricity. Lightning will occasionally strike out of nowhere with no warning, which could kill the average person, and be at least rather unpleasant if you have an Exsphere. Of course, if you wear a rubber suit, not much of that applies. |
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Ymir Forest Deep within this forest is said to be the home of the Elves, and yet deeper, in a section known as the Treant Woods, lies the seal that the Summon Spirit Origin is attached to Sub-boards: Heimadall, Torent Forest |
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Latheon Gorge A secret place guarded by the elves, this is the only place the fabled Mana Leaf Herb grows. Deep within, past an incredibly odd maze of wind-blowing flowers, and bubble blowing flowers (Yes, that is correct) lies the home of a man who seems to know more about the Kharlan War than anyone else alive... Or perhaps, is just more willing to tell than the others who know |
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Toiz Valley Mine This mine, located in a rather remote location, is owned by the Lezareno Company, which is in turn owned by Regal Bryant. This facility is completely automated, so there are no people really running it... Or guarding it. Instead, it's guarded by machines... And monsters. The inside is somewhat mazelike, especially if you have an irrational fear of stepping or jumping more than six inches up or down at a time. There is a door inside that you cannot open under normal circumstances. Presumably, the president of the Lezareno Company could probably open it, as it seems to be machine-activated... |
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Ozette The Quiescent Village |
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Altamira The Seaside Paradise Sub-boards: Beach, Amusment Park/Casino, Lezareno Company |
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The Otherworldly Gate This mysterious rock formation does not appear natural, indeed, seeming like a somewhat poorly carved ruin, though it's still standing. It is said that during the full moon, a gate opens, allowing you to slip into another world... |
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Temple of Darkness Located in the side of a mountain near Meltiokio, this place seems almost... Evil. In addition to all the puzzles in this ruin of black stone, there are abnormal amounts of undead. It even seems as if demons are drawn to the depths, where the Seal of Darkness lies.. |
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Tethe' Alla Base This building is quite similar to its counterpart on Sylvarant. It is just as high-tech, and belongs to the same group of people that seem like Desians. Not many people know who they really are, but the King of Tethe'alla is said to be one of them... |
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Flanoir The Snowy City |
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Temple of Ice Cold. Bitter Cold. That is what you'll find in the Temple of Ice. Here lies the Seal of Ice, as well as the domain of the summon spirit of Ice, Celsius. Here in, this dungeon has both puzzles, as well as many monsters. The Summon Spirit is no pushover, and ready to fight with all she has. She even has a familiar, an ice wolf known as Fenrir. |
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Tower of Salvation At the top of this tower, which seems to be on the connection between both worlds, is where Cruxis is based. The secrets hidden within are best left only to those who created them, and those who are willing to fight them... |
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Derris Kharlan This huge mass of Mana lies between dimensions, right on the connection between the two worlds. There is a twisted maze of stone walkways infested with undead, hanging over an endless abyss of darkness. It seems to be hell itself, yet it is what keeps these two worlds alive... What twisted secrets may lie within? |
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Niflheim This is hell. Nothing but demons roam its eerie, immaterial walkways, and nothing but an unknown doom lies in the void of hallucinations that is below them. It is said that the only current connection to Sylvarant and Tethe'alla from here is hidden within a book... |
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